Devlog #1


11/16/25 - It didn’t take me that long to decide what game I wanted to make with physics as a core, all I knew is that I didn’t want to make a platforming game that I would only have a few weeks to do. I figured a Fruit Ninja style of game where you need to hit things coming on screen would be interesting, and I love fish, so I decided the theme would be fish tagging.

11/17/25 -  After coming back to my concept, I realized I wanted to add a layer of difficulty, so the player has to hit the corresponding key before being able to hit the fish, which translates to different fish tags for each fish. I created a list of all of the assets I need today, and made the schedule. 

11/20/25 - I set up my game files and also found a tutorial on how to make fruit ninja in unity and used the spawner section to create my fish spawner. I was also able to reuse code from previous projects, so I imported those (e.g. timer script, scene changer, singletons, etc).

11/22/25 - Today I created all of my art assets, and it was the first day I decided to pull back on the scope of my project because of issues I was having with other school assignments. This was mostly cutting out the influence of your co-worker, since it's there to add polish to the game, and removing it wouldn’t change the core gameplay.

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